| | NVPerfKit 6.1 FOR XP 英文正式版 | | 軟體語言 | 英文 | | 軟體類型 | 國外軟件 / 免費軟件 / 編程工具 | | 應用平台 | WinXP |
| 軟體大小 | 108845KB |
| 軟體評價 |
| | 更新時間 | 2008-10-16 7:55:00 | | 官方認證 | 官方發布 經過本站Mcafee Enterprise 檢查是無病毒的,請放心下載 | | 開發網站 | http://www.nvidia.com/ | |
軟體簡介 |
NVPerfKit 可以讓開發人員深入驅動程序的底層,也可以訪問GPU的硬件層,從而檢測應用程序對GPU的使用情況,以鑑別、確認性能問題,縮短程序開發時間,提高程序運行效率。對游戲開發人員來說,這是一款不可多得的開發工具。
NVPerfKit主要由Instrumented Driver、NVperfHUD、NVPerfSDK、GLExpert、Windows PIX插件等幾部分組成,支持PerfMon、Intel VTune、gDEBugger等分析工具,適用于32/64位Windows XP和Linux操作系統,並尤其適合GeForce 7、GeForce 6、Quadro FX等NVIDIA GPU,其他舊型號GPU也支持但性能會有所降低。 English Product Description:for fixdown.com A comprehensive suite of performance tools to help debug and profile OpenGL and Direct3D applications
NVPerfKit is a comprehensive suite of performance tools to help debug and profile OpenGL and Direct3D applications. NVPerfKit will give you access to low-level performance counters inside the driver and hardware counters inside the GPU itself. The counters can be used to determine exactly how your application is using the GPU, identify performance issues, and confirm that performance problems have been resolved.
The performance counters are available directly in your OpenGL and DirectX applications and in tools such as Intel VTune and Graphic Remedy*s gDEBugger via the Windows Management Instrumentation (WMI) Performance Data Helper (PDH) interface. A plug-in supporting Microsoft PIX for Windows is also provided, giving you low-latency access to NVPerfKit performance counters directly from the driver.
Here are some key features of "NVPerfKit":
﹞ Supports GeForce 8 and 9 series GPUs, as well as earlier models.
﹞ Supports DirectX10 on Windows Vista
﹞ Supports DirectX 9 on Windows XP and Windows Vista
﹞ Supports Managed and XNA applications
﹞ No special driver needed on Windows Vista
The Performance Dashboard
﹞ A completely customizable real-time graph overlay
﹞ Save/load custom layouts
﹞ Move, resize, and reconfigure your monitors
﹞ Full set of 50+ PerfSDK Direct3D and GPU counters available
﹞ Double-clicking color swatch in graph legend toggles display of that channel
The Frame Debugger
﹞ Texture View
﹞ Visualization of 2D textures, 3D textures, shadow maps, cube maps and render targets
﹞ Full screen texture/render target visualization
﹞ Texture Overrides: Replace your application's textures with mipmap visualizers or other debug textures all on a per-texture basis.
﹞ API Call List
﹞ A color-coded interactive list of every API call made in the frame.
﹞ Dependency View
﹞ View dependencies between draw calls.
﹞ Improved D3D Perf Event View
﹞ Navigate your frame using D3D Perf Events
﹞ Set a debug break on any Perf Event
﹞ Disable PerfHUD modifications in Perf Event ranges.
﹞ Advanced State Inspectors
﹞ Visually inspect all data in the graphics pipeline on a per-draw call basis.
﹞ Edit & Continue for HLSL and .fx vertex, geometry, and pixel shaders
﹞ Edit & Continue for Raster Operations state
The Frame Profiler
﹞ Automated Performance Analysis
﹞ Per-draw call graphs
﹞ CPU and GPU Timings Graph
﹞ Instruction Count Ratio graphs
Improved User Interface
﹞ Numerous new hotkeys
﹞ Keyboard accelerators for context menus
﹞ Instant Feedback (F4) to send the PerfHUD team comments or issues from within the application.
Compatibility, stability, and reliability improvements
﹞ True frame capture
﹞ Extensive testing on a wide range of applications
﹞ Allow API specification (DX9/DX10/both) for apps that create devices from both APIs | |
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